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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState > FPreAnimatedEvaluationHookCaptureSources
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.cpp |
void StopTrackingCaptureSource
&40;
const UObject &42; Hook,
FMovieSceneSequenceID SequenceID
&41;
Remarks
Stop tracking the evaluation key in question, restoring the value if it was captured with bWantsRestoreState