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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FSubSequencePath
Type | Name | Description | |
---|---|---|---|
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void | Reset () |
Reset this path to its default state (pointing to the root sequence) |
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void | Reset
(
FMovieSceneSequenceID LeafID, |
Set up this path from a specific sequence ID that points to a particular sequence in the specified hierarchy |