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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FSubSequencePath > Reset
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneRootOverridePath.h |
Include | #include "Evaluation/MovieSceneRootOverridePath.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneRootOverridePath.cpp |
void Reset&40;&41;
Remarks
Reset this path to its default state (pointing to the root sequence)