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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > FMovieSceneEntityComponentFieldBuilder > AddPersistentEntity
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationField.h |
Include | #include "Evaluation/MovieSceneEvaluationField.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationField.cpp |
void AddPersistentEntity
&40;
const TRange< FFrameNumber > & Range,
int32 LocalIndex,
int32 InMetaDataIndex
&41;
Remarks
- Add a persistent entity to the field for a given range
-
Persistent entities remain alive for the entire duration of their applicable ranges.
Parameters
Name | Description |
---|---|
Range | The range within which this entity should be alive |
LocalIndex | The index to the entity retrieved from FindOrAddEntity. |
MetaDataIndex | (Optional) Meta-data to use for this entitiy within this range. See AddMetaData. |