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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > FMovieSceneBlendingAccumulator > BlendToken
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingAccumulator.h |
Include | #include "Evaluation/Blending/MovieSceneBlendingAccumulator.h" |
template<typename ActuatorDataType>
void BlendToken
&40;
FMovieSceneBlendingActuatorID InActuatorTypeID,
const FMovieSceneEvaluationScope & InScope,
const FMovieSceneContext & InContext,
TBlendableToken< ActuatorDataType > && InToken
&41;
Remarks
Add a global token (not bound to a particular object) that will be blended together with other tokens of the same type and actuator this frame Such tokens are collated actuator, meaning the same data type can be blended in the same manner but applied differently depending on context (ie, multiple floats that relate to slomo and fade tracks)
Parameters
Name | Description |
---|---|
InScope | The currently evaluating scope. Used to save preanimated state for the section |
InActuatorTypeID | Unique ID that identifies the actuator to use to apply the final blended state (must map to a valid actuator) |
InToken | The actual token data to blend |