Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UMovieSceneEvalTimeSystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEvalTimeSystem.h |
Include | #include "EntitySystem/MovieSceneEvalTimeSystem.h" |
Syntax
class UMovieSceneEvalTimeSystem : public UMovieSceneEntitySystem
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneEvalTimeSystem
(
const FObjectInitializer& ObjInit |
Overridden from UMovieSceneEntitySystem
Type | Name | Description | |
---|---|---|---|
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bool | IsRelevantImpl
(
UMovieSceneEntitySystemLinker* InLinker |
|
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void | OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
|
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void | OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |