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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > UMovieSceneEntitySystem
Warnings * Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.
- UObject::FinishDestroy()
- UMovieSceneEntitySystem::FinishDestroy()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystem.h |
Include | #include "EntitySystem/MovieSceneEntitySystem.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystem.cpp |
virtual void FinishDestroy&40;&41;
Remarks
Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.
Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.