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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
Warnings * Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.
- UObject::FinishDestroy()
- UStringTable::FinishDestroy()
- UWebSocketConnection::FinishDestroy()
- UAudioCaptureComponent::FinishDestroy()
- UMaterialParameterCollectionInstance::FinishDestroy()
- UOculusNetConnection::FinishDestroy()
- UMaterialInstanceConstant::FinishDestroy()
- UEnvQueryItemType::FinishDestroy()
- UGeometryCacheComponent::FinishDestroy()
- UBinkMediaTexture::FinishDestroy()
- UBehaviorTreeManager::FinishDestroy()
- UTransBuffer::FinishDestroy()
- UComposurePlayerCompositingTarget::FinishDestroy()
- UPhysicalMaterialMask::FinishDestroy()
- UTypedElementRegistry::FinishDestroy()
- UGCObjectReferencer::FinishDestroy()
- UCurveTable::FinishDestroy()
- UNavArea::FinishDestroy()
- UPlanarReflectionComponent::FinishDestroy()
- UGeometryCacheTrackStreamable::FinishDestroy()
- UReflectionCaptureComponent::FinishDestroy()
- UPendingNetGame::FinishDestroy()
- UMockDataMeshTrackerComponent::FinishDestroy()
- UGameEngine::FinishDestroy()
- UDataTable::FinishDestroy()
- UGroomComponent::FinishDestroy()
- UPhysicalMaterial::FinishDestroy()
- UUnrealEdEngine::FinishDestroy()
- UOpenColorIOColorTransform::FinishDestroy()
- UMaterialParameterCollection::FinishDestroy()
- USubUVAnimation::FinishDestroy()
- UMovieSceneEntitySystem::FinishDestroy()
- UAnimStreamable::FinishDestroy()
- UGameInstance::FinishDestroy()
- ULocalPlayer::FinishDestroy()
- ALandscape::FinishDestroy()
- UEnvQueryManager::FinishDestroy()
- UBodySetup::FinishDestroy()
- USparseVolumeTextureFrame::FinishDestroy()
- UProcessUnitTest::FinishDestroy()
- UMapBuildDataRegistry::FinishDestroy()
- UDemoNetDriver::FinishDestroy()
- UPackage::FinishDestroy()
- UMaterialInterface::FinishDestroy()
- UMaterialInstanceConstant::FinishDestroy()
- UMaterialInstance::FinishDestroy()
- UMaterialInstanceConstant::FinishDestroy()
- UMaterial::FinishDestroy()
- UStreamableSparseVolumeTexture::FinishDestroy()
- UParticleModuleRequired::FinishDestroy()
- UStruct::FinishDestroy()
- UPropertyBag::FinishDestroy()
- UClass::FinishDestroy()
- UEditorEngine::FinishDestroy()
- UUnrealEdEngine::FinishDestroy()
- ULevel::FinishDestroy()
- UMaterialInstance::FinishDestroy()
- UMaterialInstanceConstant::FinishDestroy()
- UPropertyBag::FinishDestroy()
- USoundWave::FinishDestroy()
- ALandscapeProxy::FinishDestroy()
- ALandscape::FinishDestroy()
- UNetConnection::FinishDestroy()
- UWebSocketConnection::FinishDestroy()
- UOculusNetConnection::FinishDestroy()
- UWidget::FinishDestroy()
- UMaterial::FinishDestroy()
- UNetDriver::FinishDestroy()
- UDemoNetDriver::FinishDestroy()
- UParticleSystemComponent::FinishDestroy()
- UTexture::FinishDestroy()
- UBinkMediaTexture::FinishDestroy()
- UEngine::FinishDestroy()
- UGameEngine::FinishDestroy()
- UUnrealEdEngine::FinishDestroy()
- UEditorEngine::FinishDestroy()
- UUnrealEdEngine::FinishDestroy()
- UPrimitiveComponent::FinishDestroy()
- UGeometryCacheComponent::FinishDestroy()
- UGroomComponent::FinishDestroy()
- UParticleSystemComponent::FinishDestroy()
- UWorld::FinishDestroy()
- UClass::FinishDestroy()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void FinishDestroy&40;&41;
Remarks
Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.
Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.