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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- TComponentPtr
- TWriteOptional
- TComponentLock< TWriteOptional< T > >
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
template<typename T>
struct TWriteOptional : public UE::MovieScene::TComponentPtr< T >
Constructors
Type | Name | Description | |
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TWriteOptional
(
T* InData, |
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TWriteOptional
(
const FComponentHeader* InHeader, |
Functions
Type | Name | Description | |
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T * | ComponentAtIndex
(
int32 Index |