Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TReadOptional
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
TReadOptional
(
const T* InData, |
||
![]() |
TReadOptional
(
const FComponentHeader* InHeader, |
Overload list
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TReadOptional
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
TReadOptional
(
const T* InData, |
||
![]() |
TReadOptional
(
const FComponentHeader* InHeader, |
Ask questions and help your peers Developer Forums
Write your own tutorials or read those from others Learning Library