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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
Syntax
template<typename PropertyTraits>
struct TPropertyDefinitionBuilder
Variables
Type | Name | Description | |
---|---|---|---|
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FPropertyDefinition * | Definition | |
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friend | FPropertyRegistry | |
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FPropertyRegistry * | Registry |
Constructors
Type | Name | Description | |
---|---|---|---|
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TPropertyDefinitionBuilder
(
FPropertyDefinition* InDefinition, |
Functions
Type | Name | Description | |
---|---|---|---|
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TPropertyDefinitionBuilder< PropertyTraits > & | AddSoleChannel
(
TComponentTypeID< typename PropertyTraits::StorageType > InComponent |
|
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void | Commit () |
|
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void | Commit
(
HandlerType&& InHandler |
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TPropertyDefinitionBuilder< PropertyTraits > & | ||
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TPropertyDefinitionBuilder< PropertyTraits > & | SetBlenderSystem
(
UClass* BlenderSystemClass |
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TPropertyDefinitionBuilder< PropertyTraits > & | SetCustomAccessors
(
TCustomPropertyRegistration< PropertyTraits, InlineSize >* InCustomAccessors |
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TPropertyDefinitionBuilder< PropertyTraits > & |