Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- TEntityAllocationTaskBase
- TEntityAllocationTask
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
Syntax
template<typename TaskImpl, typename... ComponentTypes>
struct TEntityAllocationTaskBase
Variables
Type | Name | Description | |
---|---|---|---|
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TFilteredEntityTask< ComponentTypes... > | ComponentFilter | |
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FEntityManager * | EntityManager | |
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FEntityAllocationWriteContext | WriteContext |
Constructors
Type | Name | Description | |
---|---|---|---|
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TEntityAllocationTaskBase
(
FEntityManager* InEntityManager, |
||
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TEntityAllocationTaskBase
(
FEntityManager* InEntityManager, |
Functions
Type | Name | Description | |
---|---|---|---|
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ENamedThreads::Type | ||
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TStatId | GetStatId () |
|
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void | Run
(
TaskImpl& TaskImplInstance |
Typedefs
Name | Description |
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Caller |