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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TDuplicateChildEntityInitializer
- FChildEntityInitializer::Run()
- TDuplicateChildEntityInitializer::Run()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
virtual void Run
&40;
const FEntityRange & ChildRange,
const FEntityAllocation &42; ParentAllocation,
TArrayView< const int32 > ParentAllocationOffsets
&41;