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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
Include | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
Syntax
template<typename PropertyTraits, typename... Composites>
struct TCompositePropertyDefinitionBuilder
Constructors
Type | Name | Description | |
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TCompositePropertyDefinitionBuilder
(
FPropertyDefinition* InDefinition, |
Functions
Type | Name | Description | |
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TCompositePropertyDefinitionBuilder< PropertyTraits, Composites..., T > | AddComposite
(
TComponentTypeID< T > InComponent, |
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TCompositePropertyDefinitionBuilder< PropertyTraits, Composites..., double > | AddComposite
(
TComponentTypeID< double > InComponent, |
|
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void | Commit () |
|
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void | Commit
(
HandlerType&& InHandler |
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TCompositePropertyDefinitionBuilder< PropertyTraits, Composites... > & | ||
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TCompositePropertyDefinitionBuilder< PropertyTraits, Composites... > & | SetBlenderSystem
(
UClass* BlenderSystemClass |
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TCompositePropertyDefinitionBuilder< PropertyTraits, Composites... > & | SetCustomAccessors
(
TCustomPropertyRegistration< PropertyTraits, InlineSize >* InCustomAccessors |
Typedefs
Name | Description |
---|---|
StorageType |