Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/IMovieSceneEntityMutation
- IMovieSceneEntityMutation::InitializeAllocation()
- TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... >::InitializeAllocation()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityMutations.h |
| Include | #include "EntitySystem/MovieSceneEntityMutations.h" |
virtual void InitializeAllocation
&40;
FEntityAllocation &42; Allocation,
const FComponentMask & AllocationType
&41; const