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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FSourceFloatChannel > FSourceFloatChannel
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/BuiltInComponentTypes.h |
Include | #include "EntitySystem/BuiltInComponentTypes.h" |
FSourceFloatChannel
&40;
const FMovieSceneFloatChannel &42; InSource
&41;