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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FScopedHeaderWriteLock
Remarks
Moveable scoped write-lock type for component headers
Constructors
Type | Name | Description | |
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FScopedHeaderWriteLock
(
const FScopedHeaderWriteLock& RHS |
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FScopedHeaderWriteLock
(
FScopedHeaderWriteLock&& RHS |
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FScopedHeaderWriteLock
(
const FComponentHeader* InHeader, |
Destructors
Type | Name | Description | |
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Operators
Type | Name | Description | |
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void | operator=
(
const FScopedHeaderWriteLock& RHS |
|
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FScopedHeaderWriteLock & | operator=
(
FScopedHeaderWriteLock&& RHS |