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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FPropertyRegistry > GetComposites
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h |
Include | #include "EntitySystem/MovieScenePropertyRegistry.h" |
TArrayView< const FPropertyCompositeDefinition > GetComposites
&40;
FCompositePropertyTypeID PropertyID
&41; const
Remarks
Retrieve a generic representation of all the composites that contribute to a given property