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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h |
Include | #include "EntitySystem/MovieScenePropertyRegistry.h" |
Syntax
struct FPropertyCompositeDefinition
Remarks
A generic definition of a composite channel that contributes to a property
Variables
Type | Name | Description | |
---|---|---|---|
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FComponentTypeID | ComponentTypeID | The type of component that contains the value for this channel (ie a TComponentTypeID |
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uint16 | CompositeOffset | The offset of the member variable within the operational type of the property in bytes. |