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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FInitialValueCache
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInitialValueCache.h |
Include | #include "EntitySystem/MovieSceneInitialValueCache.h" |
template<typename PropertyTraits>
TPropertyValueStorage< PropertyTraits > &42; GetStorage
&40;
FComponentTypeID InitialValueType
&41;
Remarks
- Retrieve the initial value storage for a given initial value type, creating it if necessary.
-
Care should be taken to ensure that the template parameter matches the traits defined by the TPropertyComponents for the property. Property storage for the initial values
Parameters
Name | Description |
---|---|
InitialValueType | The ComponentTypeID for the initial value |