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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
Type | Name | Description | |
---|---|---|---|
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bool | ContainsAnyComponent
(
std::initializer_list< FComponentTypeID > ComponentTypeIDs |
Check whether any entity in this manager has any of the specified components |
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bool | ContainsAnyComponent
(
const FComponentMask& ComponentTypeIDs |
Check whether any entity in this manager has any of the specified components |