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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h |
| Include | #include "EntitySystem/EntityAllocationIterator.h" |
Syntax
struct FEntityAllocationIterator
Remarks
Object that iterates all entity allocations that match a specific filter
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEntityAllocationIterator
(
const FEntityManager* InManager |
End iterator constructor | ||
FEntityAllocationIterator
(
const FEntityManager* InManager, |
Construction from the entity manager to iterate, and a filter |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FEntityAllocationIterator& Other |
Test whether this iterator is valid (ie not at the end of the iteration) | |
| FEntityAllocationIteratorItem | operator* () |
Retrieve the entity allocation that this iterator represents. | |
| FEntityAllocationIterator & | operator++ () |
Increment this iterator to the next matching allocation. | |
| FEntityAllocationIterator & |