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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FComponentRegistry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
Include | #include "EntitySystem/MovieSceneComponentRegistry.h" |
void DestroyComponentUnsafeFast
&40;
FComponentTypeID ComponentTypeID
&41;
Remarks
Destroy a component type that definitely does not exist on any entities or is cached elsewhere
Will not invalidate any cached FComponentTypeID or TComponentTypeID structures
Parameters
Name | Description |
---|---|
ComponentTypeID | The component type to destroy |