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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FChildEntityInitializer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTypes.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTypes.h" |
bool IsRelevant
&40;
const FComponentMask & InParentType,
const FComponentMask & InChildType
&41; const