Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FAddConditional
- TAddConditional
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
struct FAddConditional
Remarks
Implemtntation of a contitional untyped add payload
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCondition | |
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FComponentTypeID | ComponentTypeID |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAddConditional
(
FComponentTypeID InComponentTypeID, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AccumulateMask
(
FComponentMask& OutMask |
|
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void | Apply
(
FEntityAllocation* Allocation, |