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Unreal Engine C++ API Reference > Runtime > MovieScene > Compilation > FMovieSceneTrackSegmentBlender
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneSegmentCompiler.h |
Include | #include "Compilation/MovieSceneSegmentCompiler.h" |
bool AllowEmptySegments&40;&41; const
Remarks
- Check whether the resulting segments be empty. When true, Empty segments will be allowed to be added to the resulting evaluation field.
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use when evaluation of a track should always be performed, even if there are no sections at the current time