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Unreal Engine C++ API Reference > Runtime > MovieScene > Compilation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneCompiledDataManager.h |
Include | #include "Compilation/MovieSceneCompiledDataManager.h" |
Syntax
struct FMovieSceneCompiledDataEntry
Variables
Type | Name | Description | |
---|---|---|---|
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EMovieSceneSequenceFlags | AccumulatedFlags | 1 Byte |
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EMovieSceneSequenceCompilerMask | AccumulatedMask | 1 Byte |
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EMovieSceneSequenceCompilerMask | AllocatedMask | 1 Byte |
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FMovieSceneCompiledSequenceFlagStruct | CompiledFlags | 1 Byte |
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FGuid | CompiledSignature | 16 Bytes |
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FMovieSceneCompiledDataID | DataID | 4 Bytes |
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TArray< FFrameTime > | DeterminismFences | 16 Bytes |
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FObjectKey | SequenceKey | 8 Bytes |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UMovieSceneSequence * | GetSequence () |