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Unreal Engine C++ API Reference > Runtime > MovieScene > Compilation > FEvaluationTreePopulationRules
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h |
Include | #include "Compilation/MovieSceneEvaluationTreePopulationRules.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp |
static void HighPassCustom
&40;
TArrayView< UMovieSceneSection &42;const > Sections,
TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutTree,
FSectionSortPredicate Predicate
&41;
Remarks
Adds active and non-empty sections to the evaluation tree based on the priority defined in the given predicate. For any time range, only the first section (based on the given predicate's sorting) will be added to the evaluation tree, and others will be discarded. Sections that have a valid blend type are always added to the tree.