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Unreal Engine C++ API Reference > Runtime > MovieScene > Compilation > FEvaluationTreePopulationRules
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneEvaluationTreePopulationRules.h |
Include | #include "Compilation/MovieSceneEvaluationTreePopulationRules.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneEvaluationTreePopulationRules.cpp |
static void HighPass
&40;
TArrayView< UMovieSceneSection &42;const > Sections,
TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutTree
&41;
Remarks
Adds active and non-empty sections to the evaluation tree based on priority: top rows have priority over bottom rows, and overlapping sections have priority over underlapped sections. Sections that have a valid blend type are always added to the tree.