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Unreal Engine C++ API Reference > Runtime > MovieScene > Compilation > FEvaluationTreePopulationRules
Type | Name | Description | |
---|---|---|---|
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void | Blended
(
TArrayView< UMovieSceneSection*const > Sections, |
Adds all active and non-empty sections to the evaluation tree. |
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void | Blended
(
TArrayView< UMovieSceneSection*const > Sections, |
As above, but with custom sorting for the sections before they're added to the evaluation tree. |