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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > TMovieSceneChannelTraits< FMovieSceneByteChannel >
Type
typedef TMovieSceneExternalValue< uint8 > ExtendedEditorDataType
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneByteChannel.h |
Include | #include "Channels/MovieSceneByteChannel.h" |
Remarks
Byte channels can have external values (ie, they can get their values from external objects for UI purposes)