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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneObjectPathChannel.h |
Include | #include "Channels/MovieSceneObjectPathChannel.h" |
Syntax
struct FMovieSceneObjectPathChannelKeyValue
Remarks
Key value type for object path channels that stores references to objects as both a hard and soft reference, to ensure compatability with both sub objects and async loading
Constructors
Type | Name | Description | |
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Default constructor | ||
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FMovieSceneObjectPathChannelKeyValue
(
UObject* InObject |
Construction from an object pointer |
Functions
Type | Name | Description | |
---|---|---|---|
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UObject * | Get () |
Attempt to find this object either by returning the internally kept raw pointer, or by resolving (but not loading) the soft object path |
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const TSoftObjectPtr & | GetSoftPtr () |
Access the soft object pointer that this key should load |
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bool | SerializeFromMismatchedTag
(
FPropertyTag const& Tag, |
Legacy conversion from a TSoftObjectPtr<> |
Operators
Type | Name | Description | |
---|---|---|---|
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FMovieSceneObjectPathChannelKeyValue & | Assignment from a raw object pointer |