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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneFloatChannel.h |
Include | #include "Channels/MovieSceneFloatChannel.h" |
Syntax
struct FMovieSceneFloatValue
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< ERichCurveInterpMode > | InterpMode | |
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uint8 | PaddingByte | Float value = 4 bytes tangent data = 4 floats + byte enum = 4*4 + 1 = 17 bytes, rounded up to 20 bytes on clang-win64 interp and tangent modes = 2 byte enums = 2 bytes total = 26 bytes |
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FMovieSceneTangentData | Tangent | |
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TEnumAsByte< ERichCurveTangentMode > | TangentMode | |
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uint8[1] | UnserializedPaddingBytes | This is required because TMovieSceneCurveChannelImpl |
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float | Value |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMovieSceneFloatValue
(
float InValue |
Functions
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FMovieSceneFloatValue& Other |
|
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bool | operator==
(
const FMovieSceneFloatValue& Other |