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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannelProxyData > Add
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
Include | #include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType>
void Add
&40;
ChannelType & InChannel,
const FMovieSceneChannelMetaData & InMetaData
&41;
Remarks
Add a new channel to the proxy. Channel's address is stored internally as a voic* and should exist as long as the channel proxy does
Parameters
Name | Description |
---|---|
InChannel | The channel to add to this proxy. Should live for as long as the proxy does. Any re-allocation should be accompanied with a re-creation of the proxy |
InMetaData | The editor meta data to be associated with this channel |