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Unreal Engine C++ API Reference > Runtime > MovieScene > Channels > FMovieSceneChannel
- FMovieSceneChannel::GetKeys()
- FMovieSceneEventChannel::GetKeys()
- FMovieSceneCameraShakeSourceTriggerChannel::GetKeys()
- FMovieSceneAudioTriggerChannel::GetKeys()
- FMovieSceneStringChannel::GetKeys()
- FMovieSceneControlRigSpaceChannel::GetKeys()
- FMovieSceneTextChannel::GetKeys()
- FMovieSceneGameplayCueChannel::GetKeys()
- FMovieSceneBoolChannel::GetKeys()
- FMovieSceneActorReferenceData::GetKeys()
- FMovieSceneByteChannel::GetKeys()
- FMovieSceneObjectPathChannel::GetKeys()
- FMovieSceneIntegerChannel::GetKeys()
- FMovieSceneEventSectionData::GetKeys()
- FMovieSceneFloatChannel::GetKeys()
- FMovieSceneDoubleChannel::GetKeys()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
Include | #include "Channels/MovieSceneChannel.h" |
virtual void GetKeys
&40;
const TRange< FFrameNumber > & WithinRange,
TArray< FFrameNumber > &42; OutKeyTimes,
TArray< FKeyHandle > &42; OutKeyHandles
&41;
Remarks
Get key information pertaining to all keys that exist within the specified range
Parameters
Name | Description |
---|---|
WithinRange | The range within which to return key information |
OutKeyTimes | (Optional) Array to receive key times |
OutKeyHandles | (Optional) Array to receive key handles |