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Unreal Engine C++ API Reference > Runtime > MoviePlayer > FLoadingScreenAttributes
References
Module | MoviePlayer |
Header | /Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h |
Include | #include "MoviePlayer.h" |
Source | /Engine/Source/Runtime/MoviePlayer/Private/MoviePlayer.cpp |
bool IsValid&40;&41; const
Remarks
True if there is either a standalone widget or any movie paths or both.