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bool |
bAllowEngineTick |
If true, this will call the engine tick while the game thread is stalled waiting for a loading movie to finish. |
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bool |
bAllowInEarlyStartup |
If true loading screens here cannot have any uobjects of any kind or use any engine features at all. |
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bool |
bAutoCompleteWhenLoadingCompletes |
If true, the loading screen will disappear as soon as all movies are played and loading is done. |
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bool |
bMoviesAreSkippable |
If true, movies can be skipped by clicking the loading screen as long as loading is done. |
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bool |
bWaitForManualStop |
If true, movie playback continues until Stop is called. |
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float |
MinimumLoadingScreenDisplayTime |
The minimum time that a loading screen should be opened for. |
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TArray< FString > |
MoviePaths |
The movie paths local to the game's Content/Movies/ directory we will play. |
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TEnumAsByte< EMoviePlaybackType > |
PlaybackType |
Should we just play back, loop, etc. |
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TSharedPtr< class SWidget > |
WidgetLoadingScreen |
The widget to be displayed on top of the movie or simply standalone if there is no movie. |