Navigation
Unreal Engine C++ API Reference > Runtime > MessagingCommon > FMessageEndpoint > Subscribe
Deprecated * Types names are now represented by path names. Please use a version of this function that takes an FTopLevelAssetPath as MessageType.
References
Module | MessagingCommon |
Header | /Engine/Source/Runtime/MessagingCommon/Public/MessageEndpoint.h |
Include | #include "MessageEndpoint.h" |
void Subscribe
&40;
const FName & MessageType,
const FMessageScopeRange & ScopeRange
&41;
Remarks
Subscribes a message handler.
Parameters
Name | Description |
---|---|
MessageType | The type name of the messages to subscribe to. |
ScopeRange | The range of message scopes to include in the subscription. |