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Unreal Engine C++ API Reference > Runtime > Messaging
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageTransport.h |
Include | #include "IMessageTransport.h" |
Syntax
class IMessageTransport
Remarks
Interface for message transport technologies.
Licensees can implement this interface to add support for custom message transport technologies that are not supported out of the box, i.e. custom network protocols or APIs.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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FName | GetDebugName () |
Gets the name of this transport (for debugging purposes). |
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bool | StartTransport
(
IMessageTransportHandler& Handler |
Starts up the message transport. |
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void | Shuts down the message transport. | |
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bool | TransportMessage
(
const TSharedRef< IMessageContext, ESPMode::ThreadSafe >& Context, |
Transports the given message data to the specified network nodes. |