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Unreal Engine C++ API Reference > Runtime > Messaging > IMessageReceiver
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageReceiver.h |
Include | #include "IMessageReceiver.h" |
bool IsRemote&40;&41; const
Remarks
Checks whether this recipient represents a remote endpoint.
Local recipients are located in the current thread or process. Recipients located in other processes on the same machine or on remote machines are considered remote. true if this recipient is remote, false otherwise.