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Unreal Engine C++ API Reference > Runtime > Messaging > IMessageReceiver
- IMessageReceiver::IsLocal()
- FMessageEndpoint::IsLocal()
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageReceiver.h |
Include | #include "IMessageReceiver.h" |
bool IsLocal&40;&41; const
Remarks
Checks whether this recipient represents a local endpoint.
Local recipients are located in the current thread or process. Recipients located in other processes on the same machine or on remote machines are considered remote. true if this recipient is local, false otherwise.