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Unreal Engine C++ API Reference > Runtime > Messaging > IMessageInterceptor
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageInterceptor.h |
Include | #include "IMessageInterceptor.h" |
bool InterceptMessage
&40;
const TSharedRef< IMessageContext, ESPMode::ThreadSafe > & Context
&41;
Remarks
Intercepts a message before it is being passed to the message router. true if the message was intercepted and should not be routed, false otherwise.
Parameters
Name | Description |
---|---|
Context | The context of the message to intercept. |