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Unreal Engine C++ API Reference > Runtime > Messaging > IAuthorizeMessageRecipients
Type | Name | Description | |
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bool | AuthorizeInterceptor
(
const TSharedRef< IMessageInterceptor, ESPMode::ThreadSafe >& Interceptor, |
Types names are now represented by path names. Please use a version of this function that takes an FTopLevelAssetPath as MessageType. |
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bool | AuthorizeInterceptor
(
const TSharedRef< IMessageInterceptor, ESPMode::ThreadSafe >& Interceptor, |
Authorizes a request to intercept messages of the specified type. |