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Unreal Engine C++ API Reference > Runtime > Messaging
References
Module | Messaging |
Header | /Engine/Source/Runtime/Messaging/Public/IMessageTracer.h |
Include | #include "IMessageTracer.h" |
Syntax
struct FMessageTracerInterceptorInfo
Remarks
Structure for message interceptor debug information.
Variables
Type | Name | Description | |
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TArray< TSharedPtr< FMessageTracerMessageInfo > > | InterceptedMessages | Holds the list of messages intercepted by this interceptor. |
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FName | Name | Holds the interceptor's human readable name. |
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double | TimeRegistered | Holds the time at which this interceptor was registered. |
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double | TimeUnregistered | Holds the time at which this interceptor was unregistered. |