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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon > FOverlappingCorners
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/OverlappingCorners.h |
Include | #include "OverlappingCorners.h" |
Source | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/OverlappingCorners.cpp |
void Init
&40;
int32 NumIndices
&41;
Remarks
Resets, pre-allocates memory, marks all indices as not overlapping in preperation for calls to Add()