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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon > FAllocator2D
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/Allocator2D.h |
Include | #include "Allocator2D.h" |
Source | /Engine/Source/Runtime/MeshUtilitiesCommon/Private/Allocator2D.cpp |
void CopyRuns
&40;
TArray< FRun > & Runs,
const TArray< FRun > & OtherRuns,
int32 MaxSize
&41;