Navigation
API > API/Runtime > API/Runtime/MeshDescription
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMeshDescriptionBaseBulkData
- UStaticMeshDescriptionBulkData
References
| Module | MeshDescription |
| Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescriptionBaseBulkData.h |
| Include | #include "MeshDescriptionBaseBulkData.h" |
Syntax
class UMeshDescriptionBaseBulkData : public UObject
Remarks
UObject wrapper for FMeshDescriptionBulkData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TPimplPtr< FMeshDescriptionBulkData > | BulkData | ||
| TObjectPtr< UMeshDescriptionBase > | MeshDescription | ||
| TObjectPtr< UMeshDescriptionBase > | PreallocatedMeshDescription |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | CommitMeshDescription
(
bool bUseHashAsGuid |
||
| UMeshDescriptionBase * | |||
| void | Empty () |
||
| const FMeshDescriptionBulkData & | GetBulkData () |
||
| FMeshDescriptionBulkData & | GetBulkData () |
||
| UMeshDescriptionBase * | |||
| bool | |||
| bool | |||
| void |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not | |
| bool | Called during saving to determine the load flags to save with the object. | ||
| bool | Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. | ||
| bool | Called during saving to determine the load flags to save with the object. | ||
| void | Handles reading, writing, and reference collecting using FArchive. |