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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/UMeshDescriptionBaseBulkData
- UObject::NeedsLoadForEditorGame()
- UMeshDescriptionBaseBulkData::NeedsLoadForEditorGame()
References
| Module | MeshDescription |
| Header | /Engine/Source/Runtime/MeshDescription/Public/MeshDescriptionBaseBulkData.h |
| Include | #include "MeshDescriptionBaseBulkData.h" |
| Source | /Engine/Source/Runtime/MeshDescription/Private/MeshDescriptionBaseBulkData.cpp |
virtual bool NeedsLoadForEditorGame&40;&41; const
Remarks
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true true if this object should always be loaded for games running in editor builds