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Unreal Engine C++ API Reference > Runtime > MeshDescription > TMeshElementArray > Add
References
Module | MeshDescription |
Header | /Engine/Source/Runtime/MeshDescription/Public/MeshElementArray.h |
Include | #include "MeshElementArray.h" |
ElementIDType Add
&40;
typename TTypeTraits< ElementType >::ConstInitType Element
&41;
Remarks
Add the provided element at the next available index, and return the new ID