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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/TAttributeArrayContainer
| Name | FChunk |
| Type | struct |
| Header File | /Engine/Source/Runtime/MeshDescription/Public/AttributeArrayContainer.h |
| Include Path | #include "AttributeArrayContainer.h" |
Syntax
struct FChunk
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChunk() |
AttributeArrayContainer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | TStaticArray< int32, ChunkSize > | AttributeArrayContainer.h | ||
| Data | TArray< AttributeType > | All the data for each element in the chunk, packed contiguously. | AttributeArrayContainer.h | |
| MaxCount | TStaticArray< int32, ChunkSize > | AttributeArrayContainer.h | ||
| NumElements | int32 | Specify number of valid elements in this chunk. | AttributeArrayContainer.h | |
| StartIndex | TStaticArray< int32, ChunkSize > | Start, count and allocated count in the Data array for each element in the chunk. | AttributeArrayContainer.h |